![]() Artist doesn't have it, it has all the rest that the Full version has. The difference between Artist and Full version is the Animation suite. The GUI/learning curve is not that difficult, and I have a bunch of videos on navigating the basics on YouTube here: Īs for visibility, PD Howler (both Artist and Full version) have been gaining traction over the years, but really getting notice in the last year or so. Way faster than Iray, more on par with 3Delight. They are very good about it.Īs for the render times, it rarely takes me more than a minute for a finished render in Puppy Ray, at final quality. If you talk to the Howler people, they will get you the update fix, no matter where you bought it, here, steam, btmicro, etc. ![]() This is not a function of 3d, just a perspective grid (I believe). They have a neat subtool in which, when you're drawing brush-stroke vegetation, you can have it automatically diminish with perspective as you place it 'farther back' in the image. I HAVE used some of the filters quite a bit as part of postwork. I really, really like it but I picked it up as a landscape generator myself and haven't yet found a use case for the very nice watercolor plant life. It's probably the weirdest thing to wrap one's mind around.įor reference, I have not used PD extensively. You use the 'swap' to store things like texture files and other modifications to your main document the filter will access it and save to it automatically as part of generating the landscape. The other, and possibly most unique thing about the PD line, is that while they have layers like any other modern art software, they also have a concept called the 'swap', which is conceptually described as the 'back of the paper'. (I found 'save Obj' in 3d-designer within the filter window itself.) Fortunately, 'undo' works as expected. After you close it, you have a flat image that will be turned into a heightmap for a new (probably much less attractive) landscape if you relaunch a landscape generator filter. Once you start the filter tool, you leave it open and adjust it, including stuff like camera angles, lighting, erosion, etc, until you're done. I believe the tutorial I did (very simple and their YouTube is full of 'em) had me generate some perlin noise and then soften and blur it. They're in the filter category because they work on existing images. Both landscape renderers need you to start with some kind of image. You do have to order it to 'raytrace' to see the effects of your changes. The other landscape renderer (3d Designer) also doesn't seem to take much time.Ī couple of notes. The CPU one has a quality setting above 'final' that is called 'hours will seem like days'. It also has more options (like a water plane and stuff) over the CPU one. The GPU version has inconsequential render times and renders as you make adjustments. ![]() Puppy Ray (the RayTracer) comes with a both CPU version and a GPU version. Would I have textures? Or do I get the general maps and have to use my own textures, materials and shaders is Daz?Ĭoming from iray, what are the loosely comparitive times like? Says it can export OBJ - like I'm throwing this landscape into DAZ?/ Is that what I'm reading? IS this a great idea? Surpassed by other apps? This seems like a landmark release, but no one is talking about it.Īnybody have the earlier version and have any thoughts? I even like the cartoon effect and paint effect too. I can planets, but cool space backdrops would be a great resource and it does clouds. I kinda like this for outer space scenes. I have some other TerragenPro? - I think that makes amazing landscapes, but take forever to generate. Mostly, aside from the animation tools, is this mostly an app to create backgrounds for your renders- or simply standalone landscape art? Looking at these screen shots and wondering what the heck these are.ĪRE THESE A MODERN BRYCE? And does this replace the aged Bryce? There's like, 7 bucks between the Pro version and a scaled down "artist version".
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